nice ideas in SEUCK.
1-Bit Dungeon 64 (C64)
A downloadable C64 Game
UPDATE: D64 Disk Version only with Load/Save of Hi-Scores, Get Stuck Map Bug Fixed.
UPDATE: D64 Disk Version only with Load/Save of Hi-Scores, Thanks to Richard Bayliss for updating his Framework to V4.0 i was able to take the Hi-Score Load/Save Code and import it into my modified framework code.
A Game for TheC64Maxi/C64Mini/Commodore 64 or a Good C64 Emulator.
1 Player Arcade Dungeon Hack 'n' Slash type Game, Guide Sir 1-Bit around the Dungeon, Avoid Traps and Kill Monsters that get in your way, Walk into Chests and Potion Bottles for Bonus and HP, Good Luck and have Fun.
Enjoy the 1-Bit Spectrum like Graphics and the Cool Spooky Sid Tune.
Made with help from the Shoot 'Em' Up Construction Kit by Sensible Software and Using a modified SEUCK Enhancement Framework Code, Original Framework code by Richard Bayliss of TND, Music by Andrew Fisher (Merman).
1 Zipped D64 Disk Image for your C64/TheC64Maxi/Mini Or Good C64 Emulator, Pick your favourite format, Copy to USB Stick (TheC64Maxi/Mini), An SD Card (SD2IEC,Etc) or Use a C64 Emulator.
UPDATE: Version 1.1, Disk Save Hi-Scores, Get Stuck Map Bug Fixed.
UPDATE: D64 Disk Version only with Load/Save of Hi-Scores, Download "1-Bit Dungeon 64 Hi-SL (C64).zip".
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You could call this one "decent" - for a SEUCK title. But then, it gets super boring once you realize the gameplay loops endlessly. Like all SEUCK titles, it lacks gameplay and enemy variation.
Why do you download my Free SEUCK Games when your only going to Say the same thing on everyone Game, I clearly say that the Games are made with SEUCK, So why do you waste your time downloading and Playing them.
I like it :)
I just played your recent game. Nice.
Last week I had recently launched a new version of the KickAssembler SEUCK framework, which has a few new features. It is of course V4.0, but that is up to you.
Nice atmospheric music by Andrew. I like it.
Looking forward to seeing your next game production.
This is my Last SEUCK Game, I am going to try making a game from the ground up, Not having much luck yet but i've given myself a year to pull something off.
No problem :)
I Just looked at the new V4.0 Framework and only borrowed the hiscore saver/loader code to use in my modified framework, someone asked for a hiscore saver on Dragon Soul, so i'll update 2 or 3 Games with this feature, so thanks.
Hehe, I asked for it =D
Cough...cough....could you....also update 1-Bit Dungeon with the Highscore saver, please? ;)
Oh....ok.....its already done....oO =DDDD
Edit:Works perfectly fine!
I have a small idea: You could add a small ranking system. So that the player really has the impression of leveling up his character. Use the score for a ranking system.
1000 points - Novice
2000 points - Squire
5000 points - Knight
10000 points - Nobleman
That division above is just a random example, I have no idea what amount of points makes sense to advance a rank.^^
It was going to have a few more features but once i started making the game i got bored so fixed it up and released it as is, I spent so much time on Dragon Soul with fixing Assembler code and adding new features, making the Super smooth scroll code, etc that i'm at that point that i think i've done enough Games now and i'm getting kind of bored of it now, This Game was just a see if i could do a Spectrum Graphic like game.
Seriously, I already thought to myself, "that guy is producing games like a machine, I wonder when he will need a break". Really, thats true.
Take a break, just play games instead of making them. Maybe the motiviation and fun making Games will come back.
I`m a musician. Started with Soundtracker in 1991. Since then, the motivation and the fun being creative has always returned to me, when I needed a break. I think the same goes for you. =)
Thanks for the games, no need to do more now, I havent tried them all yet. ;)
You did a good job on the graphics in 1-Bit Dungeon. Quite iconic sprites.
I`m curious: From all the games you made: Which one is your favourite?
Very nice! A different and clever approach using SEUCK. The score are the XP and the lives are HP. Treasure chests for points and potions for more HP. I like the setting, I`m a fan of Dungeon crawling.
The game has an iconic graphic style and features a great soundtrack! A very good design decision to use only few colors.
It plays very smoothly, no flickering.
I think this game could have been released as a full price game back in the first half of the 80s.
I also think you cant get much more out of the SEUCK engine gamedesignwise! Very good effort! Kudos!