1-Bit Dungeon 64 (C64)
A downloadable C64 Game
No more Games will be made or updated.
UPDATE: D64 and CRT File updated to Version 1.2, Front End Changes, Flash screen Colour kill detect, Game now has an Ending Screen rather than the Game Looping.
UPDATE: D64 Disk Version only with Load/Save of Hi-Scores, Get Stuck Map Bug Fixed.
A Game for TheC64Maxi/C64Mini/Commodore 64 or a Good C64 Emulator.
1 Player Arcade Dungeon Hack 'n' Slash type Game, Guide Sir 1-Bit around the Dungeon, Avoid Traps and Kill Monsters that get in your way, Walk into Chests and Potion Bottles for Bonus and HP, Good Luck and have Fun.
Enjoy the 1-Bit Spectrum like Graphics and the Cool Spooky Sid Tune.
YouTube Video by "C64 Masters"
Check out more videos at this link.
https://www.youtube.com/channel/UCnz5kSEkkZ9ipIfQRk3JB0Q/featured
Made with help from the Shoot 'Em' Up Construction Kit by Sensible Software and Using a modified SEUCK Enhancement Framework Code, Original Framework code by Richard Bayliss of TND, Music by Andrew Fisher (Merman).
Status | Released |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | TheReaperUK |
Genre | Action |
Tags | Arcade, c64mini, Commodore 64, dungeon, Emulator, Hack and Slash, Singleplayer, thec64maxi |
Install instructions
Download "1-Bit-DungeonV1.2.zip" For D64 Image for use with TheC64Maxi/Mini, C64 Emulator, SD2IEC on a Real C64. (Load/Save Hi-Score)
Download "1-BitDugeonV1.2-CRT.zip" For CRT Image for use with TheC64Maxi/Mini or Kung Fu Flash Cartridge on a Real C64, Or a C64 Emulator. (Does Not Load/Save Hi-Scores)
Development log
- 1-Bit Dungeon 64 Updated to V1.2.Feb 24, 2021
- 1 Bit Dungeon 64 V1.1 Bug Fix.Oct 21, 2020
- 1-Bit Dungeon 64 Update with a D64 Only Disk Image with Hi-Score Load/Save.Sep 23, 2020
Comments
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This is one of your best games. congrats and thank you for mention the C64 Masters YT channel. We are always to support in publishing your awesome games.
Thanks.
A very cool little game, thank you !
Thanks:)
very good
Thanks Again:)
nice ideas in SEUCK.
Thanks.
very good
Thank you.
I like it :)
Thank you.
I just played your recent game. Nice.
Last week I had recently launched a new version of the KickAssembler SEUCK framework, which has a few new features. It is of course V4.0, but that is up to you.
Nice atmospheric music by Andrew. I like it.
Looking forward to seeing your next game production.
No problem :)
Hehe, I asked for it =D
Cough...cough....could you....also update 1-Bit Dungeon with the Highscore saver, please? ;)
Oh....ok.....its already done....oO =DDDD
Thanks <3
Edit:Works perfectly fine!
I have a small idea: You could add a small ranking system. So that the player really has the impression of leveling up his character. Use the score for a ranking system.
1000 points - Novice
2000 points - Squire
5000 points - Knight
10000 points - Nobleman
Like this.
That division above is just a random example, I have no idea what amount of points makes sense to advance a rank.^^
Seriously, I already thought to myself, "that guy is producing games like a machine, I wonder when he will need a break". Really, thats true.
Take a break, just play games instead of making them. Maybe the motiviation and fun making Games will come back.
I`m a musician. Started with Soundtracker in 1991. Since then, the motivation and the fun being creative has always returned to me, when I needed a break. I think the same goes for you. =)
Thanks for the games, no need to do more now, I havent tried them all yet. ;)
You did a good job on the graphics in 1-Bit Dungeon. Quite iconic sprites.
I`m curious: From all the games you made: Which one is your favourite?
Very nice! A different and clever approach using SEUCK. The score are the XP and the lives are HP. Treasure chests for points and potions for more HP. I like the setting, I`m a fan of Dungeon crawling.
The game has an iconic graphic style and features a great soundtrack! A very good design decision to use only few colors.
It plays very smoothly, no flickering.
I think this game could have been released as a full price game back in the first half of the 80s.
I also think you cant get much more out of the SEUCK engine gamedesignwise! Very good effort! Kudos!