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very good

Thanks:)

Well done ;)

Thanks.

Bugfix for the missing grey on titlescreen: Set $d022 to $0b. Game sets $d022 and $d023 but title routine does not initialize these values, so $d022 is default value $01.
Cool that you decided to use Richard's enhancements. He has a lot of experience with SEUCK.

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Yeah i tried changing all $d022 and $d023 but it stays the same, not sure if i broke something in the code also its kinder random sometimes it white and sometimes it like a gold colour on first load of Game after compiling the Code?

Thanks for reporting this. I'm currently upgrading the title screen framework source and I have fixed the $D022 bug which was inside the IRQ interrupt. A few other features are also going to be added, and they shall be enabled/disabled from the operator commands using the .if value = 1 (enable), = 0 (disable). Sort of like a boolean operator. So that features, such as in game music option, jingles, etc could be enabled/disabled. As soon as it is ready I'll announce it on the TND web site.

So I guess we can expect a V3 of this game sometime. ;-)

Mmmm maybe Huge Mega Update V6.4, That sounds Good;-)

Yes. I just updated the news on the TND web site. A release has been made ;)

Thanks, Downloaded and tested the example and only had to rename music .PRG to lowercase as Linux is case-sensitive and change the firmware.asm so in looks for c64/ and not c64\ as that don't work on Linux either, but that is all i had to do this time and all compiled and worked, Will test some more later.

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Nice to see that the KickAssembler frame work is being used :). Thumbs up to that ;) There seems to be a small bug in the scrolltext on most of your games (using V3) where a corrupt character appears on screen before the text restarts. This bug is triggered at the end of your text if you end the text by pressing the ENTER key. For a side scrolling text, you don't need to do that. Simply type in the last word and a few spaces and then save, do not use return/enter. ;)

That sounds great but i'm not sure if i want to make the Code Linux Friendly Again, The Code used here is a mix of Version 1 and Version 2 Framework Code.