This is one of your best games. congrats and thank you for mention the C64 Masters YT channel. We are always to support in publishing your awesome games.
Last week I had recently launched a new version of the KickAssembler SEUCK framework, which has a few new features. It is of course V4.0, but that is up to you.
Nice atmospheric music by Andrew. I like it.
Looking forward to seeing your next game production.
Hehe, I asked for it =D Cough...cough....could you....also update 1-Bit Dungeon with the Highscore saver, please? ;) Oh....ok.....its already done....oO =DDDD Thanks <3
I have a small idea: You could add a small ranking system. So that the player really has the impression of leveling up his character. Use the score for a ranking system. 1000 points - Novice 2000 points - Squire 5000 points - Knight 10000 points - Nobleman Like this. That division above is just a random example, I have no idea what amount of points makes sense to advance a rank.^^
Seriously, I already thought to myself, "that guy is producing games like a machine, I wonder when he will need a break". Really, thats true. Take a break, just play games instead of making them. Maybe the motiviation and fun making Games will come back. I`m a musician. Started with Soundtracker in 1991. Since then, the motivation and the fun being creative has always returned to me, when I needed a break. I think the same goes for you. =) Thanks for the games, no need to do more now, I havent tried them all yet. ;) You did a good job on the graphics in 1-Bit Dungeon. Quite iconic sprites. I`m curious: From all the games you made: Which one is your favourite?
Very nice! A different and clever approach using SEUCK. The score are the XP and the lives are HP. Treasure chests for points and potions for more HP. I like the setting, I`m a fan of Dungeon crawling. The game has an iconic graphic style and features a great soundtrack! A very good design decision to use only few colors. It plays very smoothly, no flickering. I think this game could have been released as a full price game back in the first half of the 80s. I also think you cant get much more out of the SEUCK engine gamedesignwise! Very good effort! Kudos!
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This is one of your best games. congrats and thank you for mention the C64 Masters YT channel. We are always to support in publishing your awesome games.
Thanks.
A very cool little game, thank you !
Thanks:)
very good
Thanks Again:)
nice ideas in SEUCK.
Thanks.
very good
Thank you.
I like it :)
Thank you.
I just played your recent game. Nice.
Last week I had recently launched a new version of the KickAssembler SEUCK framework, which has a few new features. It is of course V4.0, but that is up to you.
Nice atmospheric music by Andrew. I like it.
Looking forward to seeing your next game production.
No problem :)
Hehe, I asked for it =D
Cough...cough....could you....also update 1-Bit Dungeon with the Highscore saver, please? ;)
Oh....ok.....its already done....oO =DDDD
Thanks <3
Edit:Works perfectly fine!
I have a small idea: You could add a small ranking system. So that the player really has the impression of leveling up his character. Use the score for a ranking system.
1000 points - Novice
2000 points - Squire
5000 points - Knight
10000 points - Nobleman
Like this.
That division above is just a random example, I have no idea what amount of points makes sense to advance a rank.^^
Seriously, I already thought to myself, "that guy is producing games like a machine, I wonder when he will need a break". Really, thats true.
Take a break, just play games instead of making them. Maybe the motiviation and fun making Games will come back.
I`m a musician. Started with Soundtracker in 1991. Since then, the motivation and the fun being creative has always returned to me, when I needed a break. I think the same goes for you. =)
Thanks for the games, no need to do more now, I havent tried them all yet. ;)
You did a good job on the graphics in 1-Bit Dungeon. Quite iconic sprites.
I`m curious: From all the games you made: Which one is your favourite?
Very nice! A different and clever approach using SEUCK. The score are the XP and the lives are HP. Treasure chests for points and potions for more HP. I like the setting, I`m a fan of Dungeon crawling.
The game has an iconic graphic style and features a great soundtrack! A very good design decision to use only few colors.
It plays very smoothly, no flickering.
I think this game could have been released as a full price game back in the first half of the 80s.
I also think you cant get much more out of the SEUCK engine gamedesignwise! Very good effort! Kudos!